Using depth of fieldĪccess-restricted-item true Addeddate 18:43:39 Boxid IA40048312 Camera Sony Alpha-A6300 (Control) Collection_set printdisabled External-identifier Face mapping using texture reference objects - Ch. Shading network using render utility - 3. An online of 3D character animation - Ch. Forward kinematics and inverse kinematics - 2. Transforming the basic face for face modeling - 4. Subdivision surface character modeling - 1. Polygon, subdivision surface mapping - 1. System requirements for computer disc: IBM-PC or compatible (running Windows NT 4.0 WorkStation, 2000 Professional, or XP Home Edition) or Macintosh (running Mac OS X) Maya 4.0 or later installed, required Web browser installed, optionalĬh. Exceptional package-the only full-color, 800+-page Maya book on the market.- Updated for the latest version of Maya - this new edition has been updated cover-to-cover for Maya 5.- Accessible approach - step-by-step instructions combined with hundreds of illustrations.- Thorough coverage: From character creation to animation: Topics include subdivision and polygon modeling, subdivision surface mapping, subdivision surface character modeling, NURBS modeling, facial expression, binding characters, character setup, and nonlinear animation.- Plus: in-depth coverage of Deep Paint 3D, a texture painting program
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